Introduction
The buzz-phrase "Distance Education"
has been thrown around considerably as of late, to the point that
it has become closely associated with extended campus programs, off-campus
courses, nontraditional student programs, or any faculty to student
communication at a distance. In contrast, our discussions here will
focus on the most accessible forms of distance education— those
based on the world wide web. The promise of distance education is
that of a learning environment which can be accessed by a student
anytime, anywhere, as opposed to the rigid limitations imposed by
scheduled meetings at specific geographic locations. We will not be
looking at extended campus models such as point to point videoconferencing
using smart classrooms. Smart classrooms, while at a distance from
one another, still require a student to attend a class at an inflexible
specified location and time.
This toolkit will include a proven
methodology for quality distance education via the world wide web.
There are many different ways to conduct distance courses, so this
guide is not intended to be definitive. However, if you have limited
experience with distance education, then it is best that you deploy
a proven model before creatively venturing into untested methods.
The model presented is flexible enough to be used within all disciplines,
using either custom web pages, or working within a course management
system such as WebCT Vista or Blackboard.
This toolkit will advocate striking a balance between humanism and
technology.
| Low in Humanism
Low in Technology
- In-class Lecture
- In-class Fill in the Blank Test
|
High in Humanism
Low in Technology
- Peer Critique Writing Workshop
- Essay
|
| Low in Humanism
High in Technology
- Streaming Lecture
- Programmed Feedback Instruction
|
High in Humanism
High in Technology
- Discussion Web
- Authentic Task
Research Assignment
|
Expected Development Time
Most individuals underestimate the
time necessary to develop a quality distance learning environment.
The following algorithm will give you an idea of the basic minimum
time commitments necessary. You can see that sharing the development
with collaborators is typically a good idea given the necessary time
expenditures required. Keep in mind that for a three credit course,
you should create materials that keep a learner engaged for up to
45 hours in addition to their assigned reading.
Calculate: For every week throughout a traditional semester (typically
15) add 20 minutes for creating advance organizers. (5 hours).
Calculate: For every week throughout a traditional semester (typically
15) add 30 minutes for electronic discussion forum development. (7.5
hours).
Calculate: For every week throughout a traditional semester (typically
15) add 180 minutes for streaming presentation recording and editing.
(45 hours).
Calculate: For every week throughout a traditional semester (typically
15) add 30 minutes for electronic quiz development. (7.5 hours).
Calculate: For every week throughout a traditional semester (typically
15) add 60 minutes for the creation of authentic task assignments
and related resources. (15 hours).
5.0+7.5+45.0+7.5+15= 80 hours minimum.
Two weeks of full time work! This does not include a final summative
assessment such as a paper or exam.
This may seem like a tremendous amount
of time until you compare it to a traditional course you may teach.
Do consider that you probably spend at least 45 hours in class time
for a three contact hour class over the course of a semester, and
possibly 35 additional hours in your office helping students who missed
class, review sessions, lecture prep time, and grading and recording
quizzes manually.
In the corporate world of courseware
development, a project team would consist of an experienced Software
Project Manager, an Instructional Technologist, a few Subject Matter
Experts, and several Multimedia Developers. In the academic world
of courseware development, faculty are typically required to wear
several of these hats to the best of their ability. It might still
be a good idea for a distance learning production team to involve
an instructional technologist and some multimedia developers if the
opportunity afforded itself. However, it is not uncommon for faculty
to take on all the mentioned roles due to an unavailability of resource
personnel.
If you and some of your colleagues
are ready to make at least the minimum time commitment, then please
proceed to the next section: Advance
Organizers.